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SECTION
  ONE – The Final Major Project (guide 100 words) | 
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My
  final project is to continue my game Ronex from the last project, that means
  completing around 2 levels. This game is also going to have a story but only
  through dialogue, I think cut scenes is being a bit too ambitious.  This game is going to be a cross between a
  platformer and beat em up with some RPG elements. The end point of this
  project is to display my work in an exhibition. This relates to my work
  because I will be learning new skills in programs such as photoshop and
  construct. I will learn to understand more about photoshop and construct.
  Through this I will try to push past my limits with my art skills, photoshop
  skills and construct skills. | 
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SECTION
  TWO – Influences, Research, Sources and Ideas (guide 100 words) | 
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I
  was influenced by a few games to come up with this one was vectorman because
  of it’s really good side scrolling, the next one is Shantae where you find
  power ups hidden throughout the levels but it’s still quite linier, finally I
  was also inspired by kingdom heart’s fluid battle system, which is fast but
  very effective. | 
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SECTION
  THREE – Techniques, Processes and Timetables (guide 150 words) | 
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The
  techniques I  will be working on will
  be photoshop, construct and drawing. I will be looking into different things
  I could do on photoshop  and construct
  to improve my game, also I will be learning more techniques in how to draw
  stuff like anatomy, landscapes and objects. | 
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SECTION
  FOUR – Method of Evaluation (guide 150 words) | 
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I
  will have people look at my work on an exhibition. I will receive the critic
  on my work by collecting up critic sheets. I will put my work up on my blog
  and analyse it. Then finally I write an evaluation with all the work I have
  done written down. | 
Wednesday, 24 February 2016
Project Proposal
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